DESIGN AND IMPLEMENTATION OF COMPUTERIZED SOFTWARE ADAPTATION OF WHO WANT TO BE A MILLIONAIRE TV GAME SHOW

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ABSTRACT

Games, activities or contests governed by sets of rules. People engage in games for recreation and to develop mental or physical skills. Games come in many varieties. They may have any number of players and can be played competitively or cooperatively. They also may involve a wide range of equipment. Some games, such as chess, test players’ analytic skills. Other games, such as darts and electronic games, require hand-eye coordination. Some games are also considered sports, especially when they involve physical skill. Games may be classified in several ways. These include the number of players required (as in solitaire games), the purpose of playing (as in gambling games), the object of the game (as in race games, to finish first), the people who play them (as in children’s games), or the place they are played (as in lawn games). Many games fall into more than one of these categories, so the most common way of classifying games is by the equipment that is required to play them.Who Wants to Be a Millionaire? is a television quiz show which offers very large cash prizes for correctly answering 15 (some versions, 12) consecutive multiple-choice questions of increasing difficulty. The format is owned and licensed by the Japanese production company Sony Pictures Television International. The maximum cash prize (in the original British version) is one million pounds. Most international versions offer a top prize of one million units of the local currency, though the actual value of the prize varies widely, depending on the currency’s exchange rate. In the United States the top cash prizes have been changed to annuities.

ORGANIZATION OF WORK

          This project work is primarily designed to give an insight into method of Software Adaptation of Who Want to Be a Millionaire TV Game Show.

          Chapter one talks about introduction to Software Adaptation of Who Want to Be a Millionaire TV Game Show. program, study of problem and objectives as well as definition of the scope.

          Chapter two comprises the literature review. Chapter three gives the detailed information about the existing (old) system, while chapter four and five deals with the design and implantation of new system.

          Chapter six document the project work, while chapter seven summaries,  conclusion and suggestions were made.

TABLE OF CONTENTS

Title page                                                                                i

Certification                                                                                      ii

Dedication                                                                               iii

Acknowledgement                                                                             iv

Abstract                                                                                   v

Table of contents                                                                     vii

CHAPTER ONE

INTRODUCTION                                                                            1

1.1     Background of the study                                                         1       

1.2     State of the problem                                                      2

1.3     Purpose of the study                                                      3

1.4     Aims and objectives                                                       3

1.5     Scope of study                                                               5

1.6     Limitations of study                                                      5

1.7     Assumptions                                                                 6

1.8     Definition of terms                                                                  7

CHAPTER TWO

LITERATURE REVIEW                                                        8

CHAPTER THREE

  • Description and analysis of existing system                            15
    • Fact finding method used                                                        17
    • Organization structure                                                   19
    • Objectives of Existing system                                        21
    • Input, Process and Output Analysis                              22
    • Information Flow Diagrams                                          26
    • Problems of the Existing System                                   27
    • Justification of the New System                                              28

CHAPTER FOUR

  • Design of the New System                                             30
    • Input Specification and design                                                30
    • Output specification and design                                              32
    • File Design                                                                     34
    • Procedure chart                                                              36
    • System flow chart                                                                   38
    • System requirements                                                     40     

CHAPTER FIVE

  • Implementation                                                              42
    • Program Design                                                             45
    • Program Flowchart                                                        48
    • Pseudo code                                                                            54
    • Source Program: Test Run                                             59

CHAPTER SIX  

Documentation                                                                        60

CHAPTER SEVEN

  • Recommendation                                                           62
    • Conclusion                                                                     64

Bibliography                                                                  65

1.0                                      CHAPTER ONE

INTRODUCTION

The role information technology have played in various field of human endeavors can not be over emphasized. As most section of humanity like banking industries, auto mobile industries etc have experience the influenced of information technology like wise the education sector.

Who Wants To Be A Millionaire is a general knowledge television quiz programme that debuted on ITV in the United Kingdom (UK) in 1998. When the UK host, Chris Tarrant first uttered the now immortal line “Is that your final answer?” on the 4th of September 1998, no one could have foreseen that it would become a global catchphrase. Nearly six years on, from United States to Saudi Arabia; France to India; Italy to Israel and Holland to South Africa, the programme has been and remains a major hit in ALL the countries where it is being shown. It has quite simply, catapulted into the record books as a global phenomenon. It is now licensed in an incredible 100 countries with more to follow, making it the biggest TV quiz programme in the world!

Who Wants To Be A Millionaire? is based on a simple concept of one contestant winning cash prizes as he/she answers questions correctly. The cash prize to be won gets bigger with every question answered correctly; with 15 consecutive correct answers winning the contestant Ten Million Naira (N10,000,000)!!!

About MTN Nigeria

MTN Nigeria is part of the MTN Group, Africa’s leading cellular telecommunications company. On May 16, 2001, MTN became the first GSM network to make a call following the globally lauded Nigerian GSM auction conducted by the Nigerian Communications Commission earlier in the year. Thereafter the company launched full commercial operations beginning with Lagos, Abuja and Port Harcourt.
MTN paid $285m for one of four GSM licenses in Nigeria in January 2001. To date, in excess of US$1.8 billion has been invested building mobile telecommunications infrastructure in Nigeria.
Since launch in August 2001, MTN has steadily deployed its services across Nigeria. It now provides services in 223 cities and towns, more than 10,000 villages and communities and a growing number of highways across the country, spanning the 36 states of the Nigeria and the Federal Capital Territory, Abuja. Many of these villages and communities are being connected to the world of telecommunications for the first time ever.

The company’s digital microwave transmission backbone, the 3,400 Kilometre Y’elloBahn was commissioned by President Olusegun Obasanjo in January 2003 and is reputed to be the most extensive digital microwave transmission infrastructure in all of Africa. The Y’elloBahn has significantly helped to enhance call quality on MTN network.

The company subsists on the core brand values of leadership, relationship, integrity, innovation and “can-do”. It prides itself on its ability to make the impossible possible, connecting people with friends, family and opportunities.
MTN Nigeria also recently expanded its network capacity to include a new numbering range with the prefix 0806, making MTN the first GSM network in Nigeria to have adopted an additional numbering system, having exhausted its initial subscriber numbering range – 0803.
In its resolve to enhance quality customer service, MTN Nigeria has also introduced a self-help toll-free 181 customer-care line through which subscribers can resolve their frequently asked questions free of charge.
MTN’s overriding mission is to be a catalyst for Nigeria’s economic growth and development, helping to unleash Nigeria’s strong developmental potential not only through the provision of world class communications but also through innovative and sustainable corporate social responsibility initiatives.

STATEMENT OF PROBLEM

Owing to:

The improper documentation of contestant information.

The vastness of Who Want to be a Millionaire

Wrong feed back given sometimes. The need arises for the development of a visual and interactive program in form of Software Adaptation of who want to be a millionaire to alleviate these problems.

  1. PURPOSE OF STUDY

The main purpose of this study is to put to an end the difficulties the management faces in documenting information. This is actualized by designing a Software Adaptation of who want to be a millionaire which is user friendly and interactive. By the time this software is designed and implemented, the management and the contestant will no longer face any difficulties but will be motivated by the software to study and learn more.

DESIGN AND IMPLEMENTATION OF COMPUTERIZED SOFTWARE ADAPTATION OF WHO WANT TO BE A MILLIONAIRE TV GAME SHOW