ABSTRACT
Lotto game is a game in which numbered balls are drawn at random and players cover the corresponding numbers on their cards. It is a form lottery at a particular person has to win the game. Games are activities or contests governed by sets of rules. People engage in games for recreation and to develop mental or physical skills. Games come in many varieties. They may have any number of players and can be played competitively or cooperatively. They also may involve a wide range of equipment. Some games, such as chess, test players’ analytic skills. Other games, such as darts and electronic games require hand-eye coordination .Some games are also considered sport, especially when they involve physical skill. Games may be classified in several ways. These include the number of players required (as in solitaire games), the purpose of playing (as in lawn games). Many games fall into more than one of these categories, so the most common way of classifying games is by the equipment that is required to play them. This program is design with visual basic 6.0.
ORGANIZATION OF WORK
This project work is primarily designed to give an insight into method of teaching people how to play lotto game.
Chapter one talks about introduction to lotto game, study of problem and objectives as well as definition of the scope.
Chapter two comprises the literature review. Chapter three gives the detailed information about the existing (old) system, while chapter four and five deals with the design and implantation of new system.
Chapter six document the project work, while chapter seven summaries, conclusion and suggestions were made.
TABLE OF CONTENT
Title page i
Certification ii
Approval iii
Dedication iv
Acknowledgement v
Abstract vi
Organization of work vii
Table of content viii
CHAPTER ONE
1.0 Introduction 1
1.1 Statement of problem 2
1.2 Aims and objectives 2
1.3 Purpose of study 3
1.4 Significant of study 3
1.5 Scope/Delimitations 4
1.6 Limitations/Constraints 4
1.7 Assumption of study 5
1.8 Definition of terms 5
CHAPTER TWO
2.0 Literature review 6
CHAPTER THREE
3.0 Description and analysis of the existing system 9
3.1 Fact-finding method/ methodology 9
3.2 Organisational Structure/Organogram 10
3.3 Objectives of the existing system 10
3.4 Input, Process, and Output Analysis 11
3.4.1 Input Analysis 11
3.4.2 Process Analysis 11
3,4.3 Output Analysis 11
3.5 Information Flow diagram 12
3.6 Problems of the existing system 12
3.7 Justification of the new system 13
CHAPTER FOUR
4.0 Design of the new system 14
4.1 Design Standard 14
4.2 Output specification and design 14
4.3 Input specification and design 14
4.3.1 File design 15
4.4 Procedure chart 16
4.5 Systems flowchart 17
4.6 System requirements 18
4.6.1 Hardware Requirements 18
4.6.2 Software Requirements 18
4.6.3 Operational Requirements 18
4.6.4 Personnel Requirements 18
CHAPTER FIVE
5.0 Implementation 19
5.1 Design Standard 19
5.2 Program design 20
5.2.1 Program Flowchart 20
5.2.2 Pseudo code 24
5.3 Coding 25
5.4 Test Data/Test Run 31
5.5 User Training – An overview 31
5.6 Cutover Process 31
CHAPTER SIX
6.0 Documentation 32
6.1 The user documentation 32
6.2 The programmer documentation 32
CHAPTER SEVEN
7.0 Recommendations, Summary and Conclusion 33
7.1 Recommendation 33
7.2 Summary 34
7.3 Conclusion 34
REFERENCES 35
BIBLIOGRAPHY
APPENDIX 36
SOURCE LISTING 36
LIST OF FIGURES 40
CHAPTER ONE
1.0 INTRODUCTION
The role information technology have played in various field of human endeavors can not be over emphasized. As most section of humanity like banking industries, auto mobile industries etc have experience the influenced of infor5mation technology like wise the sport sector.
Electronic games (video games and computer games) grew in popularity in the late 20th century, as the power of computers increased. In most electronic games, players use a keyboard, joystick, or some other types of game controller. Video games are played on special designed arcade machines, handheld devices, or systems that are hooked to television screens. Computer games are played on home computers. With electronic games, the computer itself can serve as the opponent, allowing people to play traditional games such as chess or bridge against the computer.
A lotto game can be played as lottery game. A lottery game is a form gambling which involves the drawing of lots for a prize. Some governments outlaw it, while others endorse it to the extent of organizing a national or state lottery. It is common to find some degree of regulation of lottery by governments. At the beginning of the 20th century, most forms of gambling, including lotteries and sweepstakes, were illegal in many countries, including the USA and most of Europe. This remained so until after. World War II. In the 1960s casinos and lotteries began to appear throughout the world as a means to raise revenue in addition to taxes.
One of the most important distinctions made in characterizing different forms of games is that between extensive and normal. A game is said to be in extensive form if it is characterized by a set of rules that determines the possible moves at each step, indicating which player is to move, the probabilities at point if a move is to be made by a chance determination, and the set of outcomes assigning a particular payoff or result to each possible conclusion of the game. The assumption is also made that each player has asset of preferences at each move in ant6icipation of possible outcomes that will maximize the player’s own payoff or minimize losses. A game in extensive form contains not only a list of rules governing the activity of each player, but also the preference patterns of each player.
1.1 STATEMENT OF PROBLEM
Owing to:
- The difficulties people face when playing lotto game.
- Unwillingness attitude of some people to play game.
- Nonchalant behaviors of some people to play game.
The need arises for the development of a visual and interactive program in form of lotto game to alleviate these problems.
1.2 AIMS AND OBJECTIVES
The aims and objectives of this project are listed below:
To stop or eliminate the difficulties people face when playing lotto game.
To eliminated unwillingness and nonchalant attitude of some people to loto game.
To demonstrate increased motivation in people
To easy lotto game organizers the difficulties face when organizing the program
1.3 PURPOSE OF STUDY
The main purpose of this study is to put to an end the difficulties people face or encounter when playing lotto game. This is actualized by designing a lotto game or software which is user friendly and interactive. By the time this software is designed and implemented, people and lotto game organizers will no longer face any difficulties but will be motivated by the software to play and enjoy more.