DESIGN AND SIMULATION OF NATIONAL LOTTO GAME

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ABSTRACT

Lotto game is a game in which numbered balls are drawn at random and players cover the corresponding numbers on their cards. It is a form lottery at a particular person has to win the game. Games are activities or contests governed by sets of rules. People engage in games for recreation and to develop mental or physical skills. Games come in many varieties. They may have any number of players and can be played competitively or cooperatively. They also may involve a wide range of equipment. Some games, such as chess, test players’ analytic skills. Other games, such as darts and electronic games require hand-eye coordination .Some games are also considered sport, especially when they involve physical skill. Games may be classified in several ways. These include the number of players required (as in solitaire games), the purpose of playing (as in lawn games). Many games fall into more than one of these categories, so the most common way of classifying games is by the equipment that is required to play them. This program is design with visual basic 6.0.

ORGANIZATION OF WORK

This project work is primarily designed to give an insight into method of teaching people how to play lotto game.

Chapter one talks about introduction to lotto game, study of problem and objectives as well as definition of the scope.

Chapter two comprises the literature review. Chapter three gives the detailed information about the existing (old) system, while chapter four and five deals with the design and implantation of new system.

Chapter six document the project work, while chapter seven summaries,  conclusion and suggestions were made.

TABLE OF CONTENT

Title page                                                                                                       i          

Certification                                                                                                  ii

Approval                                                                                                       iii

Dedication                                                                                                     iv

Acknowledgement                                                                                       v

Abstract                                                                                                         vi

Organization of work                                                                                  vii

Table of content                                                                                           viii

CHAPTER ONE

1.0       Introduction                                                                                                  1

1.1       Statement of problem                                                                                  2

1.2       Aims and objectives                                                                                    2

1.3       Purpose of study                                                                                          3

1.4       Significant of study                                                                                     3

1.5       Scope/Delimitations                                                                                                4

1.6       Limitations/Constraints                                                                              4

1.7       Assumption of study                                                                                   5

1.8       Definition of terms                                                                                      5                     

CHAPTER TWO

2.0       Literature review                                                                                          6

CHAPTER THREE

3.0       Description and analysis of the existing system                                     9

3.1       Fact-finding method/ methodology                                                           9

3.2       Organisational Structure/Organogram                                                      10

3.3       Objectives of the existing system                                                             10

3.4       Input, Process, and Output Analysis                                                         11

            3.4.1   Input Analysis                                                                                  11

            3.4.2   Process Analysis                                                                              11

            3,4.3   Output Analysis                                                                               11

3.5       Information Flow diagram                                                                          12

3.6       Problems of the existing system                                                                12

3.7       Justification of the new system                                                                 13

CHAPTER FOUR

4.0       Design of the new system                                                                           14

4.1       Design Standard                                                                                           14

4.2       Output specification and design                                                                14

4.3       Input specification and design                                                                   14

4.3.1   File design                                                                                         15

4.4       Procedure chart                                                                                            16

4.5       Systems flowchart                                                                                        17

4.6       System requirements                                                                                   18

            4.6.1   Hardware Requirements                                                                 18

            4.6.2   Software Requirements                                                                   18

            4.6.3   Operational Requirements                                                              18

            4.6.4   Personnel Requirements                                                                 18

CHAPTER FIVE

5.0       Implementation                                                                                            19

5.1       Design Standard                                                                                           19

5.2       Program design                                                                                             20

5.2.1   Program Flowchart                                                                           20

5.2.2   Pseudo code                                                                                      24

5.3       Coding                                                                                                           25

5.4       Test Data/Test Run                                                                                      31

5.5       User Training – An overview                                                                     31

5.6       Cutover Process                                                                                           31

CHAPTER SIX

6.0       Documentation                                                                                             32

6.1       The user documentation                                                                             32

6.2       The programmer documentation                                                               32

CHAPTER SEVEN

7.0       Recommendations, Summary and Conclusion                                        33

7.1       Recommendation                                                                                         33

7.2       Summary                                                                                                       34

7.3       Conclusion                                                                                                    34

REFERENCES                                                                                                          35

BIBLIOGRAPHY

APPENDIX                                                                                                                36

SOURCE LISTING                                                                                                   36

LIST OF FIGURES                                                                                                   40

CHAPTER ONE

1.0              INTRODUCTION

The role information technology have played in various field of human endeavors can not be over emphasized. As most section of humanity like banking industries, auto mobile industries etc have experience the influenced of infor5mation technology like wise the sport sector.

Electronic games (video games and computer games) grew in popularity in the late 20th century, as the power of computers increased. In most electronic games, players use a keyboard, joystick, or some other types of game controller. Video games are played on special designed arcade machines, handheld devices, or systems that are hooked to television screens. Computer games are played on home computers. With electronic games, the computer itself can serve as the opponent, allowing people to play traditional games such as chess or bridge against the computer.

A lotto game can be played as lottery game. A lottery game is a form gambling which involves the drawing of lots for a prize. Some governments outlaw it, while others endorse it to the extent of organizing a national or state lottery. It is common to find some degree of regulation of lottery by governments. At the beginning of the 20th century, most forms of gambling, including lotteries and sweepstakes, were illegal in many countries, including the USA and most of Europe. This remained so until after. World War II. In the 1960s casinos and lotteries began to appear throughout the world as a means to raise revenue in addition to taxes.

One of the most important distinctions made in characterizing different forms of games is that between extensive and normal. A game is said to be in extensive form if it is characterized by a set of rules that determines the possible moves at each step, indicating which player is to move, the probabilities at point if a move is to be made by a chance determination, and the set of outcomes assigning a particular payoff or result to each possible conclusion of the game. The assumption is also made that each player has asset of preferences at each move in ant6icipation of possible outcomes that will maximize the player’s own payoff or minimize losses. A game in extensive form contains not only a list of rules governing the activity of each player, but also the preference patterns of each player.

1.1              STATEMENT OF PROBLEM

Owing to:

  • The difficulties people face when playing lotto game.
  • Unwillingness attitude of some people to play game.
  • Nonchalant behaviors of some people to play game.

The need arises for the development of a visual and interactive program in form of lotto game to alleviate these problems.

1.2              AIMS AND OBJECTIVES

The aims and objectives of this project are listed below:

To stop or eliminate the difficulties people face when playing lotto game.

To eliminated unwillingness and nonchalant attitude of some people to loto game.

To demonstrate increased motivation in people

To easy lotto game organizers the difficulties face when organizing the program

1.3              PURPOSE OF STUDY

The main purpose of this study is to put to an end the difficulties people face or encounter when playing lotto game. This is actualized by designing a lotto game or software which is user friendly and interactive. By the time this software is designed and implemented, people and lotto game organizers will no longer face any difficulties but will be motivated by the software to play and enjoy more.

DESIGN AND SIMULATION OF NATIONAL LOTTO GAME