A Blended Learning Environment for enhancing Meaningful Learning using 21st Century Skills — A correlational study on the relationship between awareness in collaborative learning and academic performance — A Framework of Automatically Analyzing Online Self-regulated Learning Processes and Competencies — A method for evaluating technology-rich classroom environment — A New Physical-Digital Environment for Discussion and Presentation Skills Training — A Study on the Development of the Smart Classroom Scale — Accelerate Location-Based Context Learning for Second Language Learning Using Ubiquitous Learning Log — Adapted E-Assessment System: Based on Workflow Refinement — An Initial Development and Validation of Tablet Computer Familiarity Questionnaire — Analysis of Elementary Teachers’ Readiness for Smart Learning in Korea — Analysis of Problem-Posing Process of Arithmetical Word Problem as Sentence Integration: Viewpoint of First Selected Sentence — Are serious games working as expected? — Automatic Generation of Valid and Equivalent Assessment Instruments — College Students’ Attitudes and Preferences of Mobile Newspaper Reading: A Comparison between Printed and Web Page Layout — Competing in Cultural Arena: New Design of Career Guiding Application — Design Tutoring Feedback to Increase Online Learners’ Satisfaction — Developing the PETAL e-ÂLearning Platform for Personalized Teaching and Learning — Development of Weather Monitoring System based on Raspberry Pi for Technology Rich Classroom — Digital Signage System for Learning Material Presentation Based on Learning Continuum — Dividing Learning Process in Classroom with One-to- One Technology into Small Segments: Accurately Locating Students’ Learning Status — Educational Dashboards for Smart Learning: Review of Case Studies — Effects of social network-based visual feedback on interaction in online discussion — Enhanced federation and reuse of e-learning components using cloud computing — Enhancing Mobile Learning Implementation and Development of Interactive Learning and Strategies in Distance Education — Enquiry into a Self-regulated Teaching Assistant Development Program in China: The Yin and Yang of Success — Exploring  Preservice teachers’ acceptance of smart learning — Exploring students’ discussion in face to face and online synchronous learning — Facilitating listening and speaking with game-based learning activities in situational context — Increasing the Sensitivity of a Personalized Educational Data Mining Method for Curriculum Composition — Investigating the Determinants of Mobile Learning Acceptance in Korea Using UTAUT2 — Learning analysis on learners’ wiki-based collaborative knowledge building behaviors — Learning through instant-messaging chat logs: A tool for adults to address the communication norms in the new workplace — Measuring learners’ working memory capacity from their interactions within educational games — Mobile Devices and a Modelling Tool for Physics Experiments in High School — Ontology based semantic metadata extraction system for learning objects — Ontology based smart learning environment for teaching word problems in mathematics — Paradoxical tensions of online peer assessment: A case study of a secondary school in Singapore — Redesigning the Classroom Environment to Enhance Students’ Collaborative Learning Activities — Relations between Student Online Learning Behavior and Academic Achievement in Higher Education: A Learning Analytics Approach — Smart Learning Analytics — Smartphone Addiction in University Students and its Implication for Learning — Students’ Science Process Skills Diagnosis — Tablet Interface Design for Elder Users’ Newspaper Reading — The Design and Development of Electronic Schoolbag System Based on Educational Cloud Service Platform — The Development of the Haiku Application Corresponding to Specification Changes and its Evaluation — The strategies for designing collaborative scripts — Thinking of Everyone: Responsive Web Design for a Math OER Project — Toward recommending learning tasks in learner-centered approach — Towards an ICT Framework for Providing Inclusive Learning Objects for Indigenous Learners — Towards Flipped Learning Using Ubiquitous Learning Log System in L2 Learning Class — Towards Smart Asynchronous Discussion Activity: Using Social Network Analysis to Investigate Students’ Discussion Patterns — Tracking Students’ Eye-Movements on Visual Dashboard Presenting Their Online Learning Behavior Patterns — Unfolding Learning Analytics for Big Data — Usefulness of peer comments for English language writing through web-based peer assessment — User-Centered Design of Interactive Gesture-based fitness video game for elderly.
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