DESIGN AND IMPLEMENTATION OF A SOFTWARE BASED TRIVIA QUIZ GAME

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DESIGN AND IMPLEMENTATION OF A SOFTWARE BASED TRIVIA QUIZ GAME

 

TABLE OF CONTENT

Chapter one

1.0 Introduction

1.1 Statement of problem

1.2 Aims of objectives

1.3 Purpose of study

1.4 Significance of study

1.5 Scope of study

1.6 Limitations

1.7 Assumptions

1.8 Definition of terms

Chapter two

2.0 Literature review

Chapter three

3.0 Description and analysis

3.1 Fact finding method

3.2Organizational structure

3.3 Objectives of the existing system

3.4 Input process and output analysis

3.4.1 Input analysis

3.4.2 Processing analysis

3.4.3 Output analysis

3.5 Information flow diagram

3.6 Problem of existing system

3.7 Justification of the new system

Chapter four

4.0 Design of the new system

4.1 Design standards

4.2 Output specification and design

4.3 Input specification and design

4.4 File design

4.5 Procedure chart

4.6 System flow chart

4.6 System requirement

4.6.1 Hard ware requirement

4.6.2 Software requirement

4.6.3 Operation requirement

4.6.4 Personnel requirement

Chapter five

5.0 Design standards

5.1 Program design

5.1.1 Pseudo code

5.2 The source program/ choice of language

5.3 Test run

5.4 User training

5.5 Cutover process

Chapter six

6.0 Documentation

6.1 Program documentation

6.2 User documentation

Chapter seven

7.0 Summary

7.1 Conclusion

7.2 Recommendation

APPENDIX

Source listing

List of figures

Organization of work

Chapter one: – it deals with the introduction of the project work.

Chapter two: – it deals with the review of the related literature.

Chapter three: – it deals with the description of the new system.

Chapter four: – it deals with the implementation.

Chapter five: – it deals with the documentation.

Chapter six: – it deals with the recommendations, summary and conclusion.

 

ABSTRACT

The first known use of the word “trivial” in English dates back to 1589, although an earlier use of “Trivium” in 1432-1450 may have some bearing on the modern use of the word. “Trivium”, in this case, was used in reference to the study of the Liberal Arts, and indicated “insignificance” in the idea that certain facts were considered to be “only of interest to graduate students.”

The study is concerned on how the researcher can develop a “Trivial Quiz” software solution for adaptation by most business organizations for use by broadcast media organizations. The numerous questions that are asked during such program and the response time and rate of transmission and reception of data were taken into consideration. The software design was implemented as a trivial quiz simulator. The results were quite impressive.

 

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DESIGN AND IMPLEMENTATION OF A SOFTWARE BASED TRIVIA QUIZ GAME

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